Monthly Archives: February 2012

BWS (2012) – Visualization and Building Blocks

I read an interview with Reinier Knizia a long while back about how he starts to design a game. One of the things he first does is dreams about the game: He just closes his eyes and imagines people playing … Continue reading

Posted in Open Source Gaming | Tagged , | Leave a comment

BWS (2012) – Movement Without Measure

In my Goals statement, I mentioned I do not like measuring. I find it takes too much time, is often the cause of contention among players and really does not mean much to me as an overall decision process. As … Continue reading

Posted in Wargames | Tagged , | Leave a comment

BWS (2012) Design Goals

I think it is important to design to a goal. I want to think in terms of what behavior I would like units to model, how I want players to participate and specific mechanical goals. If I work toward these … Continue reading

Posted in Wargames | Tagged , | 2 Comments

Redesigning an old wargame (BWS 2012)

About fifteen years ago (1996 for those counting), I released a set of free skirmish miniatures rules on the internet (on rec.games.miniatures back then) called BWS or Bonedaddy Wargame System. I don’t remember why or where that name came from. … Continue reading

Posted in Wargames | Tagged , | Leave a comment