There’s no greater joy, or tactic, in game design than watching your friends play your game. I say watching but it’s past seeing, watching, and monitoring altogether – it’s a hypersurvey, where you look for every hole and prod every sentence. It’s an intense process, and it’s the only way to proceed at certain points. As my game design hero Andy Looney says:
The ultimate test of a game’s worth occurs as soon as the game ends: if the players genuinely and unhesitatingly want to play more, you’ve got a winner.
Anyway, I’ll be posting some notes on design for Brigandine: Open source fantasy skirmish wargame, in the next few months. After playtesting by myself, then with one friend, then with many, I think I’m ready to share with all of you this game I made. Pics of the aforementioned playtest below.