Category Archives: Wargames
Wargaming Miscellany has a really cool article on chessboard games. Turns out one of the oldest, most free wargames we have has a presence for slightly less abstracted games.
I have been tiptoeing around conflict resolution long enough. In my design notes, I’ve gone through many iterations so far trying to come up with just that right feel. Here is how I want it to work in a narrative … Continue reading
When you’re launching a new soft product, whether it’s a game, an app, or a rulebook, you want to hit along multiple axes – especially if you want your product to get market penetration. This applies maybe double to wargames … Continue reading
Looking back in the Building Blocks post, I defined the following: Unit: Any active participant in the battle. Can represent a squad of soldiers, a single hero, a vehicle or really anything else, depending on the Scope and Scale of the … Continue reading
In my Goals statement, I mentioned I do not like measuring. I find it takes too much time, is often the cause of contention among players and really does not mean much to me as an overall decision process. As … Continue reading
I think it is important to design to a goal. I want to think in terms of what behavior I would like units to model, how I want players to participate and specific mechanical goals. If I work toward these … Continue reading
About fifteen years ago (1996 for those counting), I released a set of free skirmish miniatures rules on the internet (on rec.games.miniatures back then) called BWS or Bonedaddy Wargame System. I don’t remember why or where that name came from. … Continue reading
Just to round up the last few months in tabletop roleplaying games: Critically acclaimed narrativist RPG Dungeon World got a warm reception. So indie that it has a Cheapass Games-esque packet of folded up pamphlets that function as character sheets! … Continue reading
For years, TerraGenesis has been a terrific resource for how to make great looking terrain on any budget and for any genre. It’s also very user-content-oriented. I highly recommend a visit!