Tag Archives: BWS

BWS(2012) – Solo Wargaming Mechanic

I’ve been busy for a while with work, wrapping up a large project for work. Now I’m packing to move back to the US from Thailand. Chaos to say the least and I’ve had little time to devote to redesigning … Continue reading

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BWS (2012) – Conflict Resolution

I have been tiptoeing around conflict resolution long enough. In my design notes, I’ve gone through many iterations so far trying to come up with just that right feel. Here is how I want it to work in a narrative … Continue reading

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BWS (2012) – Units and Mods

Looking back in the Building Blocks post, I defined the following: Unit:¬†Any active participant in the battle. Can represent a squad of soldiers, a single hero, a vehicle or really anything else, depending on the Scope and Scale of the … Continue reading

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BWS (2012) – Command Points and “Act Of Valor”

Command Points In the original BWS, I used Action Points as the mechanic to give motion to your units. You started off with 10 AP per unit and you spent these in your turn to move, shoot and perform other … Continue reading

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BWS (2012) – Generic Rules vs Specific Situations

Throughout the design of this game, I switch back and forth between working on generic mechanics versus applying those to specific situations. I want the generic rules to be as clear and complete as possible, yet I constantly think of … Continue reading

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BWS (2012) – Visualization and Building Blocks

I read an interview with Reinier Knizia a long while back about how he starts to design a game. One of the things he first does is dreams about the game: He just closes his eyes and imagines people playing … Continue reading

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BWS (2012) – Movement Without Measure

In my Goals statement, I mentioned I do not like measuring. I find it takes too much time, is often the cause of contention among players and really does not mean much to me as an overall decision process. As … Continue reading

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BWS (2012) Design Goals

I think it is important to design to a goal. I want to think in terms of what behavior I would like units to model, how I want players to participate and specific mechanical goals. If I work toward these … Continue reading

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Redesigning an old wargame (BWS 2012)

About fifteen years ago (1996 for those counting), I released a set of free skirmish miniatures rules on the internet (on rec.games.miniatures back then) called BWS or Bonedaddy Wargame System. I don’t remember why or where that name came from. … Continue reading

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